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#if BAR_STATUS2D_PATCH
int
width_launcher(Bar *bar, BarArg *a)
{
int i, x = 0;
for (i = 0; i < LENGTH(launchers); i++) {
x += status2dtextlength(launchers[i].name) + lrpad;
}
return x;
}
int
draw_launcher(Bar *bar, BarArg *a)
{
int i, w = 0;;
for (i = 0; i < LENGTH(launchers); i++) {
w = status2dtextlength(launchers[i].name);
drawstatusbar(a, launchers[i].name);
a->x += w + lrpad;
}
return a->x ;
}
int
click_launcher(Bar *bar, Arg *arg, BarArg *a)
{
int i, x = 0;
for (i = 0; i < LENGTH(launchers); i++) {
x += status2dtextlength(launchers[i].name) + lrpad;
if (a->x < x) {
spawn(&launchers[i].command);
break;
}
}
return -1;
}
#else
int
width_launcher(Bar *bar, BarArg *a)
{
int i, x = 0;
for (i = 0; i < LENGTH(launchers); i++) {
x += TEXTW(launchers[i].name);
}
return x;
}
int
draw_launcher(Bar *bar, BarArg *a)
{
int i, x = 0, w = 0;;
for (i = 0; i < LENGTH(launchers); i++) {
w = TEXTW(launchers[i].name);
drw_text(drw, x, 0, w, bh, lrpad / 2, launchers[i].name, 0, True);
x += w;
}
return x;
}
int
click_launcher(Bar *bar, Arg *arg, BarArg *a)
{
int i, x = 0;
for (i = 0; i < LENGTH(launchers); i++) {
x += TEXTW(launchers[i].name);
if (a->x < x) {
spawn(&launchers[i].command);
break;
}
}
return -1;
}
#endif // BAR_STATUS2D_PATCH
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